Territorium Wiki Play

Units

Boats

Transport boat

It lands your troops by sea (radial menu, or the B key). Free, but limited to 3 boats at the same time. You need a coastline. An enemy warship can sink it.

Warship

Patrols the waters where you place it: it captures trade ships and sinks enemy boats and warships. It leaves from your nearest port.

  • Price: 250,000, 500,000, 750,000, then 1,000,000 for the following ones.
  • Health: 1,000. It gets stronger (up to level 3) with each catch.
  • Limit: 50 warships per player.
  • To move it: attack-click the ship, then attack-click the water. Key Z selects all your warships, or Shift + drag to select several with a box.
  • Ports repair warships.

Trade ship

Sent automatically by your ports to other countries' ports. It earns gold for both sides. It has no price. An enemy warship can capture it.

Train

Runs on the tracks laid by your factories and earns gold at each stop. Free. See Buildings.

Nuclear weapons

You need a missile silo. The weapon leaves from the nearest silo. After each launch, the silo reloads for 9 seconds. Each player can launch at most 3 bombs per minute (atom, hydrogen or EMP). The U key flips the missile's arc direction.

WeaponPriceEffect
Atom bomb750,000Small bomb: wipes out land, buildings and ships at the impact (inner radius 12 tiles, outer radius 30)
Hydrogen bomb5,000,000Much bigger: a whole region (inner radius 80 tiles, outer radius 100)
EMP bomb1,500,000No damage: switches off enemy defense posts, SAMs, silos, ports and radars within 20 tiles for 15 seconds. Allies are spared; a SAM can shoot it down
MIRV25,000,000 + 15,000,000 per MIRV already launched in the gameThe biggest weapon: splits into many warheads over a huge area of the player you aimed at, and only them

The ground hit by a bomb keeps fallout, which makes the land harder to retake.

MIRV rules

  • A MIRV only hits the player you aimed at when you fired.
  • After a MIRV, the launcher has to wait before firing another: the build bar shows the reload time.
  • There are no MIRVs in Ranked.

Defending against missiles

  • The SAM launcher shoots down missiles within its range (see Buildings).
  • The radar spots boats, warships and missiles within its range.
  • An EMP temporarily switches these defences off.

Alerts

The game announces bombs, MIRVs and naval invasions in the event feed, so you can react.